Alignment tools are something I really miss that I used in Max. In the editor, select an edge, loop select, ring select, then hit align and the entire island is straight. In blender I have to go loop by loop.
Does Blender have a way to extend/shrink/walk selected edge loops/rings like in Max? For Max users, I'm talking about the arrow buttons here: The "Select More/Less" menu in Blender unfortunately doesn't have an equivalent.
not sure what you mean "are there are other ways to cut edges", is connect vertex path not doing it for you? https://dl.dropboxusercontent.com/u/1693140/connectvertexedges.gif (actually I think it changed to be connect vertex path in the latest test build and in the current release its just called connect) Also if you ring…
Cloth stuff looking cute, @JoseConseco! @pior have you tried https://gumroad.com/l/vol_smooth This script is incredibly powerful Alternatively select all edge rings along the edge loops you want to correct and run a LoopTools -> Space (or Relax, sometimes they are interchangable)
So...two features of Blender I feel should be added as soon as possible to make Blender a more industry-friendly app: Decouple XRay from Limit Selection to Visible (there is also an extensive feedback thread with reports from users who've worked with Blender for a lot longer than I):…
@Daf57 which pinching are you talking about exactly? The one on the inside of the small curve? Bevel always generates full rings around a curve, so there is no way to tell it to not do that in single spots to my knowledge. Either covert it and retopo, like you already said or make the radius of the curve larger in relation…
just wondering if anyone knows what's up with the individual origins pivot type in 2.74. if i set my coordinate system to normal and activate that for a vertex selection, shouldn't it have the same effect as using local coordinates in max, i.e. move every single vertex along it's individual normal on whatever axis i…
@MACHIN3 Hey, am I seeing that this addon of yours is adding average (or even calculated) curvature to added loops? Like in 3ds Max's "Flow Connect", which is described as: "Connects selected edges across one or more edge rings and adjusts the new loop position to fit the shape of the surrounding mesh." I've seen this…
Real quick question: is there a way to do an edgeloop selection from edges already selected? The select loop by clicking is nice but I don't necessarily want that behavior all the time. It does what I want when I go in the menu Select -> Edge Loop/Ring but not when I assign a shortcut to it. Found it: Basically had Loop…
@Justo I just mean that the expand selection along edge feature already exists in Blender. Granted it only expands in one direction where the feature request expands in both and you have to select two edges along the ring/loop beforehand, but I think that is already fairly usable. I was talking about this:…