I've had this thread: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1 in the back of my head for ages. However due to not owning Zbrush I haven't been able to try it. That's until I saw McGavish suggesting a modifier stack (Remesh + Corrective Smoothing) in Blender that works…
Thanks mate, glad the vids are useful. The thing with hard-surface is that I'll use whatever tools I need to get the bake results I want and as quickly as possible. Bevel shader baking certainly isn't the 'end of high poly modeling'. I'll only use it where it makes sense. I'll also use chamfer/sub-div, or straight…
@musashidan Hello, I read your post mentioning that you use the bevel shader now to create game assets and skip high poly modeling. I'd like to use this workflow, but it seems mainly useful for boolean-heavy models similar to the ZBrush dynamesh polish workflow. I find that subdivision surface modeling is still needed for…
Stuff i fixed in my fork of gob (those are old fixes and I don't remember exactly what was broken): - works with instances (in past If I remember correctly object sent to zbrush would be uninstanced) - object transformations are not destroyed (prevously I would apply rot,loc,scale on export to zbrush) - so eg. pivot of hat…
I've been sclupting in Dynotop which works like wonders, almost as good as zbrush! Been working on this: I started the whole thing from a sphere and this is the second 3D sculpt I ever made from scratch with no base mesh. My first was with Mudbox, which even though is a nice sclupting/painting software, the simple fact…
@RN , @GhostDetector : I am happy to report that I got it to work. Line 36 of the code put me on the right path, and this thread https://www.daz3d.com/forums/discussion/24766/zbrush-4r6-released (msorrel post) made it clear : for some reason GoZBrushFromApp.exe was simpky not on my system, its disappearance likely caused…
Please don't debate about the capabilities of Blender in the mega thread, create a topic and if you think that Blender lacks some feature you can suggest them here: https://blender.community/c/rightclickselect/ But almost everything you mentioned already exist: - dyntopo is awesome, way better than dynamesh because it's…