Don't suppose if anyone knows if there is a way to scale a group of vertices along their individual vertex normals? Like using the push modifier in max, but only on the selected vertices? I tried setting a vertex group and assigning it to a displace modifier, but the vertex group field didn't appear to do anything. Not…
Hi @MACHIN3, what an honor. Oops, good point, I forgot to say. It was made for 2.79, but after requests I added support for 2.8 as well (needs more testing though). Hi @ebbob I don't know for free but... maybe if you help me by spreading the word, marketing it online? Send me a message if you're interested. @kio that's…
With sculpting I find that hiding vertices is quicker than using the masking brush. So you tab into Edit mode, select vertices, hide them, then tab back into Sculpt mode: only the visible vertices will be affected. Some relevant default keys for Edit mode: * H = hide selected * Shift + H = hide UNselected * Alt + H =…
I can't seem to find much info on this: is it possible to remove vertices in Blender like in 3dsmax? For example, I have two quads [|], I want to select the center two vertices and in 3dsmax I hit CTRL+BACKSPACE and it removes the verts and gives me a single quad. Same with edges, etc. If it's not supported, has anyone…