Dashiva: They're working on exactly those two things for the/a next thread. I'm right there when it comes to complaining about slow support for game artists, but it feels wrong for you to blast them for it after they're finally focusing on our needs.
for what it's worth i tested 2.8 just a few weeks ago on a 4ghz i7 + GTX1070 windows desktop and found the interaction in the majority of the demo scenes in fancy viewport mode to be rather unbearably slow and in the few that weren't the lag was still noticeable.
2.63 is out! http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63/BMesh Is it just me or is bevel not driven by mouse movement, but the sliders in the toolbar? That's going to really slow down the workflow, glad as I am bevel is back. Or maybe its my mouse?
Really? I have 4 GB and Blender will give me over 6 million polys before things get too slow. I'm also using a Radeon 5770 1GB. Wait no, I was wrong. I can do 25 million.
I havent used Blender in quite some while but is there a way to enable semi-transparency just in edit mode? When I apply a halftransparent material I can no longer check shading in object mode without reapplying a diffuse material and that is slow ofc.
There are requests that have already been implemented with 7 upvotes and requests that still not in developement with 400. I got the impression that it's mostly not about number of upvotes, but whether developers consider a feature important enough to add and (especially) easy enough to implement (for example no one is…
i have a question, do max and maya truly have a point and click workflow to them ? that just kindof boggles my mind to a certain degree.. it seems so .. slow ? also i thought max and maya had shortcut keys for everything just like blender
BMesh is making very slow progress but its updated every now and again. http://bmeshblender.wordpress.com/ Joseph is a very skilled coder, but his health isnt that good so everything takes longer than it would normally if he was well. He did a really good job on VBO's though :)
thanks for the feedback! promising to hear that it works out that way. some processing time is to be expected but you'd want it to not slow to a crawl when selecting or firing off modelling functionality, making meaningful edits impractical. are you running latest blender and what about stability with scenes that contains…
Performance from my experience: Polycounts up to which you can work onscreen from my experience: ~ 4-5 mil subd stuff, scultping has some issues though fluent up to 1 mil -> 10 mil gets really slow 15 mil not that funny thats for beta 2.54