Thanx okidoki :} Going through your ideas I opened the albedo map in gimp and found the problem: Toolbag isn't baking the padding. The padding is slim but shouldn't be exporting like this. The model was exported with smoothed normals from Blender. For now I'll fix it in post. If anyone has any ideas I'd appreciate them.…
@wilson66 in the export setting in substance you can define the name of your exported item. If you delete the suggested name you should get the one you are looking fr.
@wilson66 I have not used the OBJ export in a while, but I believe the names in the exported OBJ file come from the mesh names, not the object names. The object names are completely lost and blender generates some out of the mesh names on importing from OBJ. And if your target is substance painter, have a look at FBX…
You can get blendshapes into Unreal from Blender, and even blendshape animation. You have to uncheck "apply modifiers" in the FBX exporter though. Figured I'd tell you about that before you spent an hour or two trying to figure out why your blendshapes didn't export (or didn't try to export them at all.)
I don't get it. I need Blender to export the correct mesh names I have actually defined, not make up some new ones that make the exported file unusable in Painter.
Talking of the feedback, could you guys help with testing smoothing groups export in Blender? http://www.blenderartists.org/forum/showthread.php?291881-Exporting-OBJ-and-FBX-physically-break-edges-no-love-for-the-game-making-community