It looks nice, but I can do what that does with the shrinkwrap modifier. Create a cylinder>remove caps>add SW modifier>Set to nearest surface point>Position loops at each end of limb>Add loop cuts>Adjust Loops>Apply Modifier As long as you place your start and end loop on the limb before turning on the modifier in edit…
Just to clarify, the BGE in a sense is on its way out. Ton and co. have pretty much said their interest is in getting art assets out of blender into capable packages such as Unity and UDK. Any improvements that look to be for the BGE will probably be used more or less for an internal interactive mode instead, where the…
I love you. Seriously, thank you! That cursed search box was the thing keeping me well away from 2.9+ and all (admittedly quick) searches I did on the subject kept drawing blank. Given that my Blender is setup to inherit shortcuts from previous versions someone thought it was an awesome idea to swap the entire contents of…
@wilson66 On the topic of Eevee/principled shader not displaying pbr content correctly : if I am not mistaken, merely plugging the maps into the default slots will not work - or at best things will be plugged, but with the wrong settings. However if you go into the node editor and set things up correctly there (non-color…
So I was a little sceptical about HardOps, but for what the developer is asking for I couldn't help myself. So just given it a buy and wow, the amount of content and resources he offers more than pays its weight in gold. The add-on itself hasn't posed any issues and it's really quite the charm for prototyping. Really hope…
Bridge Edge Loops is also in the Specials menu (W key in Edit mode), might be quicker than using the spacebar and typing it. RE: 2.8, am I right in assuming that all that work going into the Eevee realtime engine will eventually be enjoyed by the capability to playblast it (render the viewport content at a target…
You have to understand that NaN, the original authors of Blender based the interface design around an alternative philosophy (which I can't remember the name of now it's that long ago). With that background, and whilst under NaN's control it was never going to be 'industry standard' in what anyone would reasonably consider…
Hello all - Blender has that great feature allowing to ctrl-c ctrl-v contents from one scene/session to another (using its own copy buffer, which I assume consists of writing out a temporary blend file or something similar). Is there any way to trick it into doing just that, but across different (yet compatible) versions ?…
Hello all - Is there any way to tell the app to absolutely / without fail / definitely save (pack) all currently unsaved edited textures ? And by that I mean, *not* having to rely on the prompt for unsaved content on exit. In other words : I am looking for an equivalent to ctrl-S, but for all textures. So that I never end…
Hello all - It just occurred to me that the interface drawing performance in 2.8+ differs greatly between Solid mode and Eevee/PBR mode (called "Material Preview"). In Solid mode, manipulating UI panels is about as smooth as it was in 2.7x ; yet in Eevee things slow down significantly, regardless of the content of the…