What exactly do you mean by constrain to face? Usually you do not draw materials. You would just assign the same material to the faces where you want to have it. Go into edit mode for the mesh and open the Material context in the Properties editor. Then select the faces where you want to have the material applied, select…
Hello all - What would be the python command to assign a given material (nameofthematerial, already present in the scene so no need to create it) to the currently selected object - or even better, to all currently selected objects ? Preferably as directly compatible with PME. (I've been using various material helper…
Don't suppose if anyone knows if there is a way to scale a group of vertices along their individual vertex normals? Like using the push modifier in max, but only on the selected vertices? I tried setting a vertex group and assigning it to a displace modifier, but the vertex group field didn't appear to do anything. Not…
Try "Select Linked Flat Faces", somehow doesn't have a hotkey assigned in my 2.8 beta, was [Ctrl + Shift + Alt + F] before. Works with multiple selections as well.
i'd agree, but recently i started doing it more with creases for various reasons. First of all some clients want chamfered meshes, not doublesmoothed geometry, to have a base they can easily manipulate. While those meshes are not ideal for sculpting, for hardsurface this is great. So quadchamfer im combination with creases…
As far as I understand, the issue comes from ZBrush in that it assigns new material IDs to each mesh each time anything is altered. I am only repeating what I read in other forums, but KeyShot, which receives new material IDs each time, doesnt know what to do and assigns wrong materials to wrong meshes. I tried with so…
Thanks, yeah that is my default 'workbench' view mode but I found the issue - I was treating the form as a material picker for the object instead of the dropdown list. Kept adding material slots instead of assigning a material.
@pior I think I tried this recently. Just use Textools, create the uv mesh. Then select the uvmesh and the original mesh. Go to Object-Make Links- Transfer uvmaps. Assign the original mesh material to the uvmesh. Should work fine.
Is it somehow possible to control the normals of a curve, to have them point into a certain direction? Or have them inherit the normals from a different object? I need to create a telephone cable. Simple, I thought, just create a curve spiral (Add -> Curve -> Curve Spirals -> Logarithmic), go to the properties of the…