Really it has come a long way, I think they need to get vertex normal editing into the main builds. FBX has improved a lot over the last 2 years. I want to see a really good Maya and Max presets made, since it seems a lot of people are getting fed up with autodesk. So would help to ease the transition. Even just the basic…
@MACHIN3 This greasepencil approach seems like the perfect logical culmination for panel line placement. It makes so much sense ! And to an extent it could also be very useful for retopo work, as it seems to produce perfectly aligned strips that could then be used as primary loops. Excellent stuff. I could also imagine it…
Hi guys, Sorry if this is a dumb question but I am super confused about how to set up my grid in blender 2.83 to work with unreal and do some trim sheets/modular stuff. Here is what I do currectly: I set the units to centimeters under scene>units. I then change the unit scale to 0.01 there as well otherwise the unreal…
@MACHIN3 : well that looks like yet another excellent update ! Having a way to convert dropped-in details into mesh cuts like that will sure be extremely handy. And props for not only creating such a tool but also providing an excellent, ready-to-use trim sheet too. Exciting stuff. I suppose you also have some way to…