@ScottHoneycutt The X scale is set to 1 but the Y and Z scales are set to 5.264 so the objects don't have a uniform scale. Try changing the X scale to 5.264 or the Y and Z scales to 1.00 and that should resolve the scaling issues. (The transform tab works with copy paste if you have to make a lot of changes and there are…
@f1r3w4rr10r Yeah. Alright, so the workflow for this is seems to be Select objects>Object Menu>Parent>Object. Edit: Oh, but doing it like this doesnt allow me to parent things to an empty object. Huh... @RN Your addon looks hella nice Rafa. I feel like it'd be specially useful for cinematic effects though.
Indeed, it can be confusing if you're used to another workflow. To get what you describe, you have to add the object using the selector from object properties > relations > parent but not convenient for many objects, so here's the second way to do it: (note: the key recorder doesn't show when I press "alt" while clicking…
@aaguilar_art As long the changes happen in Object mode they won't affect linked meshes. You need to keep their data linked and change scale and rotation of the other cylinders in Object mode, doing the changes which should affect all instances in Edit mode. Related tip: You can link materials in two ways, Data and Object.…
Activate the add-on "add curve Extra objects" In object mode you will find a spline generator menu in the N panel create tab. The spirofit or bounce spline function will help you to create spline around an object with many parameters.
I have imported a FBX file into Blender (exported from Maya). All objects in the scene are parented to a null object (locator, empty object), the null is rotated 90 degrees in X and scaled down to a factor of 0.02 (probably to compensate the fact that in Maya Y is up, and in Blender Z is up). I'd like to unparent all the…
Do somebody know a way to make group of objects, several lods for example behave as a single object accepting modifiers? Like groups or linked objects in 3dMAx? Kind of "library override" for linked collection that woukld keep linked collection as a single object available for modifiers and I could switch the lods in the…