does anyone have any pointers on how to replicate 3ds max's UVW Xform modifier functionality in Blender somehow? this one: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-1DF6E0C0-5A36-4B74-AB04-124AC6083C4F-htm.html pretty helpful if you need to adjust…
@f1r3w4rr10r I haven't used Alembic yet, but I've read it's great for when you need to render a mesh that's been through simulations and such (softbody physics, cloth etc.) that no format supports. Such a thing has been used on some Unity projects for example: -…
Steppenwolf: Selecting vertices on opposite side and "create edge/face" by pressing F. Using j doesn't work for me when there is an edge in the way, like here https://spawnhost.files.wordpress.com/2016/04/edgemerge2.png j does nothing here. Knife tool can subdivide edges but if you want a regular grid or matrix like in my…
I really hope than I can keep using Blender when landing on my first game industry job after graduation in spring 2016. We use 3DS Max in my school, but after using Blender for years, it feels stiff, bug ridden and heavy. Even our school is confused which version to use between 2012-2015. And I'm very slow and…
@Yamanote i'm on mavericks here just because i did not see the need to upgrade (i prefer to just keep using the OS that came with the machine till it's replaced - OSX is fine already for my needs, i do download the updates though, in case i need them) so i might just have missed some more recent issues. the mini is simply…
ok, Blender decided to not develop FBX more than the actual stage (that actually is stable enough for me) here is the note from the main developer Bastien Montagne: "Hi, So, lately there's been a lot of FBX-related issues reported to our tracker. Most of those are either: - Known (half-)broken things (like cameras/lights…
Hi! I have found several techniques to automate game art, that I wanted to share. :) I start with the most time consuming thing that hard surface stylized artists have to do in ZBrush: create chipped edges and cracks. Then baking and compositing the maps for each props. I have found this procedurally generated chipped…
@musashidan I will watch these, thank you for sharing your findings with us. I'll watch it next week though, since I need to start preparing for a trip now. I'm so slow haha...But learning new software is exciting! During the creation of this bolt head, these were my main concerns during the modeling: * Any one-button…