Thanks, Mezz! : ) Great to recieve a reply like that. Very heartening. Indeed, Rich Williamns work is just awesome. Good luck to you too : D Edit : I've found a great use for Windows 7 Sticky Notes! Animation To Do ListVideos and research-Active Bouncing Ball-Curve Editor-Practicing-Not Completed but understand…
As I went through your progression, I saw you greatly improving. It tells me you're on the right track. A part of getting better is just doing it a lot and that's what you're doing. So keep it up :) My over all critique (and something I struggle with myself so that is why is jumped out at me) is how quick your animations…
Hey, is there any site I can find a bunch of video files for animation refrence that come with numbered frames? That'd be awesome to have because I could clearly see where to put the main poses in line with the video and so on.
When I was first learning walk cyles and stuff, I just went strait to the source. My favourite games of all time are by valve, so I just opened up their animation cycles and looked frame by frame from every angle how they constructed them. I think (if you wanna make games) decompiling and opening up great game animation in…
Hey, that walk looks solid but it'd be really nice to see it from side on, really hard to crit with only a perspective or front view. As for the snappyness etc, I guess what I'd say is this (bare in mind when I'm animating I don't touch curves much, animate strait ahead, and am generally very chaotic, which might not be…
Great to hear!! I feel like I'm in a similar boat; after rushing in with a somewhat cocky attitude, I have stepped back, humbled myself, and am trying to really steep myself in the essence of animation. I've been reading through the entire Richard Williams book as well, and if that book won't put you in the right mindset,…
Sure man, I completley understand. I actually modelled out the animation in Spline mode and not Stepped mode because I don't fully understand how to take stepped pose animation method into smooth spline animation (One of the problems I'm having with my cartoon rig, the one with the red shirt and blue jeans where he walks…
[ame]http://www.youtube.com/watch?v=V_VwTH7Nfuo[/ame] Here is a walk cycle I have started using the blocking technique. I'm following the Animation Fundementals DVD set but I hate how he skips over stuff sometimes leaving me to figure it out when it's not really clear.
[ame]http://www.youtube.com/watch?v=8ElCbotKtMw[/ame] I found a neat little game rig. I was playing with the controls in Maya and then I decided to animate a walk cycle with no video tutorial, just with what I had learned so far with my two previous attempts. An improvment from my Sad Robot attempt, perhaphs? :) peace
"The rhythm and timing of animation is like a good musical score- it builds to crescendos amd drops to a quiet- Our action must have variety and vitality in timing lest it becomes monotonous and irritating. Action, like emotion, needs change to keep the viewers interest. It has to be alive " - Eric Larson Put that on a…