Hey, is there any site I can find a bunch of video files for animation refrence that come with numbered frames? That'd be awesome to have because I could clearly see where to put the main poses in line with the video and so on.
As I went through your progression, I saw you greatly improving. It tells me you're on the right track. A part of getting better is just doing it a lot and that's what you're doing. So keep it up :) My over all critique (and something I struggle with myself so that is why is jumped out at me) is how quick your animations…
When I was first learning walk cyles and stuff, I just went strait to the source. My favourite games of all time are by valve, so I just opened up their animation cycles and looked frame by frame from every angle how they constructed them. I think (if you wanna make games) decompiling and opening up great game animation in…
Great to hear!! I feel like I'm in a similar boat; after rushing in with a somewhat cocky attitude, I have stepped back, humbled myself, and am trying to really steep myself in the essence of animation. I've been reading through the entire Richard Williams book as well, and if that book won't put you in the right mindset,…
[ame]http://www.youtube.com/watch?v=V_VwTH7Nfuo[/ame] Here is a walk cycle I have started using the blocking technique. I'm following the Animation Fundementals DVD set but I hate how he skips over stuff sometimes leaving me to figure it out when it's not really clear.
Sure man, I completley understand. I actually modelled out the animation in Spline mode and not Stepped mode because I don't fully understand how to take stepped pose animation method into smooth spline animation (One of the problems I'm having with my cartoon rig, the one with the red shirt and blue jeans where he walks…
"The rhythm and timing of animation is like a good musical score- it builds to crescendos amd drops to a quiet- Our action must have variety and vitality in timing lest it becomes monotonous and irritating. Action, like emotion, needs change to keep the viewers interest. It has to be alive " - Eric Larson Put that on a…
[ame]http://www.youtube.com/watch?v=8ElCbotKtMw[/ame] I found a neat little game rig. I was playing with the controls in Maya and then I decided to animate a walk cycle with no video tutorial, just with what I had learned so far with my two previous attempts. An improvment from my Sad Robot attempt, perhaphs? :) peace
Got the ebook by Richard Williams again after loosing it and I've revisted the walking section to find that I was missing out quite an important part of the walk proccess. Contact > Down> Passing > Up > Contact Whereas I had Contact on 1 > Passing on 6> contact on 12> passing on 17 > contact on 24 for two steps on a 24…
Have you checked the graph editor to see what the problem with the infinity loop might be? You will probably see something wrong at about 25 frames(I'm guessing that's how long your sequence is), 2 identical frames or something. Your animation looks good, I guess you've only worked on the legs and not the upper body? You…