Ok, heres the 'offical' update. Still have water problems but some of them are fixed. change log: -DoF changed to be close to viewer -height fog -added concrete line detail into the wall textures -increased light intensity -increased both normal bloom and Bokeh Blur strengths -bringing out bright warm colors slightly more…
Got an update from today: -I've removed the unique geometry wall that Vig suggested and threw a cylinder in there for the moment. It needs some extra TLC. -Added some bowing to the two small blue tanks. Don't know if you can see it probably need another view. Or more bowing. -Scaled up some screw sizes -All base textures…