That forest environment is spectacular. I'm working on one myself and this thread is really inspiring. How did you go about making those leaf textures? They're so sharp and smooth!
I've still got so many forest assets to make, to complete the scene I have in my head... and to reproduce some local forested areas. :) Here's what I'm working on now, some fallen logs, twigs, and tree roots, all on the same material/texture sheet. It's 1 2048x2048 sheet. This is my first unwrap of this size with this many…
fffffuuuuuuuu...... Those shots are amazing. Any hope on a breakdown/wire post for the forest plants? Edit: lol Adam, I load up this post, microwave some food, post a reply, and see yours.
As the old area in the older screen shots was mostly for testing purposes, I quickly put together a forest which could be appropriate for a level. I re-did most of the materials in the scene for the vegetation, replaced the ground textures, and drastically adjusted the lighting for the scene. EDIT: Forgot to remove the…
Nice! I don't think they need roots. I live in a Mixed forest with a ton of fir. There aren't that many of them that have roots stiking out. The only time their roots are visible is when they are on or near rocks, because the roots dont have anywhere to go but up. They are all pretty much just like the ones you have.…
Man this is some of the best enviro work I've ever seen. The forest shots could easily rival stuff people are putting together for arch-viz scenes, and you're doing it for realtime! Would you mind posting your diffuse maps for your leaf/branch textures on your tall trees? You seem to get some great variation but it's…
It's all Sandbox 2, yep. Sure, I'll post some wireframes.... soon as I find out why XSI mod tool feels like crashing before the program even opens. It said 'failed to save scene before system failure' on the splash screen, another window pops up telling me Softimage has stopped working... and well, here I am. xD I guess…