Yes I have always thought about adding more small objects and clutter. It'd be an improvement I think. Perhaps I'll repeat some of the robot parts. Yes I noticed that. At the moment it's on the default setting. I think I'll try turning it down rather than completely off.
I know what you both mean. It's supposed to be a sort of hunting cabin where the hunter goes after a hard day hunting robots. I guess it's not really a lodge at the moment. Or if it is it's a bedroom or study in the lodge and not the main room where the fire and couches are. I think the assets I'm making should be flexible…
your props look really great. the composition of your scene leaves something to be desired however. you're creating a bulls-eye in the middle of your render. There's no clear central focus though, but it's extremely difficult for (my) eyes to freely explore the scene. If this is a play space, the player may also be…
I love that chair and your pillar - awesome high-poly work. The only thing that bothers me about the scene in general is that, to me, it doesn't look anything like how I picture a hunting lodge to look. I don't mean the props like the mounted robot head and crossed rifles (also cool), but the overall feel. Right now, it…
I agree with nfrrtycmplx that your composition could use more work. Right now, my eye is kind of torn between two conflicting points of interest that fight for my attention : Either the chair (because of the perspective), or the desk (because of the lighting). You should decide what area you want to be your focal point and…