Jackablade: it's easier to have two meshes (imo) one that is your final bake mesh that has good unwrapped UVs and one that is in high res ZB with auto tiles (if you're working with polypaint), that way you don't have to worry about reimporting the bake mesh and hoping the projection runs smooth and your mesh doesn't…
Eww Auto UV. Don't do that. Unwrap it properly in a seperate program so that you're left with a texture you can actually work on. *Once you've got that imported back in, you'll need to select "New from polypaint" in the Texture Map panel of the Tool menu. *Now click "Clone Txtr" to copy the texture to the texture menu. *In…
Hello, i've ran into another problem with the texture- i have unwrapped my model with its' texture but when i try to export it as a jpg it brings me the texture i've imported in order to place on my model-how can i export the unwrapped texture? (the option new from polypaint in the texture map is unavaliable for me....)…
1) Bring the mesh down to level 1 sub division. 2) create UVs 3) Bump the resolution back up to the max level. 4) Under the Texture tab that is right under UV tabs, Texture from Polypaint. 5) Clone the texture. 6) Under the texture menu click flip Vertically. 7) Export the texture. Exporting the entire mesh with the…