Looking great!! So... I have in e question. Since it seems like it was made all in Z, how 'in control' were you of the shapes being hard-edged? I love the outcome, super clean and believable - I am just wondering if it would be possible to follow an actual piece of concept faithfully with that technique, or if it kindof…
so I need to ask on workflow reasons (Im thinking it works on the same principles but I could be wrong) Basic polygonal model/block shape Sculpt in your basic forms with standard or clay brush After that once your forms are in and your chiseles of lines are drawn etc You mask out pieces and chunks and use the planar…
Thanks guys! Glad you like it. here's a bit of a closeup on the character: @seforin: I was able to do a lot of the work with the sketch. Eventually I retopologised though, to get better control since the edge flow on the sketch's unified skins aren't that good. @ae.: Thanks man! @sage: Thanks lol i love the r-word! :P…