yes it is launched or triggered if you will with the openUV button on the toolbar: not sure at this point if it is triggered as well within the macroscript of that counter part of texTools, will look into it.
Thanks Renderhjs for the fix. -What about the problem with the "check" button exposed into my first post. Actually if i use the check button i must re assign the original shader after wich is not really friendly. -An other problems found : if you call textools with a macro script without selecting any object. maxscript…
Just wanted to say that launching the UV Edit window throught the Textools interface button allowed me to use the Split tool, it's AWESOME. Thanks again.
In the Customize User Interface --> Toolbars --> Search for the Textools button, click and drag it onto the Main Toolbar whereever you may want it to be placed. Guess that's what you need ?
@Renderhjs: Well, half of the Buttons are not working @ Max 2011 x64 (fresh install). Normalize, Split etc. are not working (after pressing nothing happens). Hope it gets fixed.
Look like a perfect version !!! Thanks a lot for the corrected checker map feature this is really really powerfull. You rock :thumbup: Noticed one little thing : The new linear tool some time don't align perfectly all vertices even while pressing left mouse button or right mouse button. (The precision lost is about…
how and what? The split by smoothing groups is already build in and is the default behavior of the 'split' button when clicked with the left mouse button. The opposite which is creating smoothing groups based on the UV edges is also already written and will be included in the next release- or as a separate script available…
im having troubles with the roadkill uv. i followed the youtube vid u posted. but it triangulates my mesh when i click the roadkill button. im using max 2009 btw