MoP, a script for this would be amazing, i'm sure a lot of people would use it. The paint effects way is good, but to find the options for everything is a mission since there are literally hundreds of options to sift through.
Quick question and awesome script btw.(Max user forced to use maya) :poly118: How do you make the curve a polygon object once you get it to look how you want it?
Hey, Anyone know if there is an updated version of this script? or somewhere i can download the old one in case it works with Maya 2014? Or has Maya been updated with a similar tool? ( I can't see anything) cheers
Sorry to pull a resurrection on this one. Is the Mop script still up some where? I'm working on a project that's got a bit of tubes going on and I'd rather do this to speed up some of the work rather than deal with dirty extrudes.
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Yeah the lack of this feature kills me in Maya. I used "renderable spline" all the time in Max, it's so handy. Maybe I'll try a quick and easy script this weekend, it shouldn't be too hard, and if I aim for the Max functionality then people should like it :)
Yep it unwraps the UVs great, you can even set them to animate for you at a given speed. I've been busy the last few days but I'll try to get a test version of the script uploaded tonight. I think it's pretty stable and useful now.
I don't think it needs a script, I think you just need to set that Paint Effects menu item as a shelf or marking menu item somewhere handy so you don't have to keep switching to the Rendering menu every time you want to make a renderable curve. Once you've clicked that button, all the controls you need are easily…
OK sorry about the slow release! I may still add features to this but I figured I'd get it out there just to get some feedback on. Download the script here! To install and launch it: 1. Put the .mel file into My Documents/maya/scripts/ folder 2. Type rehash; into the MEL command line if you were running Maya before copying…
srichards00: It already is a polygon object. That's the "<curveName>Mesh" in the outliner. By default I set it as un-selectable in the viewport so that it doesn't get in the way when you're tweaking the curve itself... however if you click the "Skip Mesh Selection" checkbox in the UI (or in the channel box of the curve)…