Just wanna say that unless you go the extra mile and configure your own shortcut profile, the shortcut part will just lie dormant, you can turn off wheelCtrl if you don't like that, and you can remove the other modifiers too if they'd bother you for some reason - and you have pretty much lazercut standalone.
@onionhead_o how is the stability when you have a lot of booleans stacked and you start tweaking those booleans? (moving them around / adding more bevel edges etc) / or making tweaks on the boolean geo? I found out that because of the history if you have too many stacked and you tweak the booleans you get unstable restuls…
Yup, it works with a blank render taget, so anything you actually throw at it it will be packed into the channel you chose, including alpha. The baked texture is then saved into the folder of your chosing and you can get rid of the textures you used before. So if you imported lets say 3 8K textures, you can pack them up…
if you are referring to my plugin thank you, i appreciated you comment. The plugin is completely free and open source for everybody Megascan Link v0.1.1-beta
cool stuff, if you want to go into more details on volume rendering, I can recommend: * adaptive hitpoint refinement (if you do isosurfaces, basically a binary search and you decrease the ray stepping distance) * interleaved sampling, you offset each ray randomly a slightly bit, that way you can get rid of some pattern…
Prolow> Thanks for sharing. Had to try that out myself. Seems to work quite well. You don't mention how you lit your object. How did you? I just dropped the lambert's diffuse: 0 and ambient color to 1,1,1. Seemed to work. Also did you use this in any real scenario? Did you blend this with another normal map?