Been working on my Maya PyCharm integration plugin again now it is fully integrated with the PyCharm Remote debugger allowing Maya to be debugged in 1 click as well as making its old features operator more like how they would if native to PyCharm. MayaCharm # MayaCharm Maya integration with run and debug configurations for…
Having fun with Maya's commandport command. Just type in someone's maya script editor then run over to your computer open cmd prompt, and type telnet ip port. Watch the fun haha...
Hmmmm....Can u post a screenshot of the folder with the files in it? I feel maybe it's a naming issue. Or, I somehow put 32 bit files in x64. Or are u running the 32 bit version? Thanks!
That looks really interesting Nysuatro, seems like it would be pretty useful for anyone who models with a tablet or cintique. I wouldn't mind giving it a test run if you want to send me a pm about it.
So been messing about with Maxscript and trying to send commands from Maya via sockets. Got most of that working thanks to stuff on the web but stuck at how to parse the text back to something max can run. Any ideas?
most python libraries install pretty easy if you got pip installed in python, and easy_install. For the most part with how python libs are packaged it is simply just running pip install <pacakgename> in console, or downloading the package and uses easy_install
Programmed a bunch of unconventional additions to Paintool Sai after reverse engineering for a little while to map out data structures. Has a console window where I can input commands(with auto-complete) and run other little extra functions.
Yeah. It's maybe a little more work than I thought, but it shouldn't be that bad. I think it will be worth it though for sure. It will make it run so much faster, making it much more competitive/a better alternative to using the Max Merge Dialog for Meshes.