Just released the first iteration of my smart scripts for Maya. Heres some pereview's of whats included so far. More to come! Link to the thread: http://polycount.com/discussion/comment/2450256 Super Smart Symmetry: Smart Edge Loop Selection: Smart Edge Ring Selection
Any idea why whenever I press certain buttons with TexTools (The Mirror and CheckerMap Texture buttons), it causes a Maxscript error and gives me an infinitely looping error sound, whilst I can still continue to work in Max? Very strange, and I've tried installing different versions of TexTools.
Yeah, Spline could prob work the same way. I was thinking about adding an offset slider. I'm going to work on it more today. Ill look into splines. The main issues I've had are/were just saying how to go about projecting verts. Right now I have it setup to only simulate on the start of the tool, then it only keeps working…
Hello Again, One more tool for Maya, inspired from blender GridFill Tool. I used coons patch if anybody know better than that please suggest me. use Basically we need to select two edge loops which are opposite and GridFill it. p.s : I am doing this for my second version of the Nitropoly. So you will get this soon. ;)
Well, I've managed to make Maya move the object when I give it controller input... I need to work on making it less... floaty. The viewport is a little bit behind the input sometimes. Though, at least I fixed the problem where it would create an endless loop of creating new control interfaces and crash.…
I've been working on getting controller input functioning in Maya... because I feel like... I'm getting some sleep now that it's 4am... but, upto this point I've managed to implement a functioning loop that will process Raw Controller Axis Input from a 16 bit Signed Int (-32768 to 32767) and remap those values to floating…
Step 2: displayed the unique tiles next to the image and color coded the tiles in the source bitmap. its not so fast right now so I am going to optimize the code with more caching and more clever mechanics to avoid loops and calculations. Eventually add a mechanic where it computes area by area with a progress bar - so…
Worked on a tile detection algorithm to detect the grids of tiles and eventually later rip the tile sets of screenshots, mockup bitmaps. It loops through possible offsets of the tile and compares each tile with others and count their matches and the amount of unique tile sets. The possibility with the best values is picked…
thanks, Constrained Delauney poly2tri (though i've change some of the source code to work better with max) it's real touchy about duplicate points or points outside the constrained polyline (crashtastic :) ) otherwise it just a modifier that fills the spline with grid points and an optional border loop. I have another one…
Cool, I'd like to use a couple of these tools and have some questions. 1. Does the quad edge connect work on a quad with only 4 verts, or does it need to have the incoming edges to connect to? I'd really like to select a quad and have a script create the splits for optimizing edge flow on sub-d, I guess there would need to…