working my own PBR shader for Unity - got linear lighting implemented in Unity free ;) wouldn't have been possible without Farfarer's responses in the Unity forums and the multiple articles on gamma/linear lighting
@fire67 that noise texture method is very tempting for terrain Currently working on Wind Waker style blob lights to some success Shader + Problems I'm facing in this thread: http://polycount.com/discussion/185838/wind-waker-style-firefly-lights/
Small update on my Model Viewer: - If the model has a skeleton you can visualize it - Animation can be controlled with slider now - Added Glow Map support - You can now toggle Bloom Effect(Before it wasn´t even there!) - Textures are changeable on the fly(exprimental) - Lights can be freely positioned now - Lights can be…