playing with NAPE physics for some new texture/ sprite packing technique its not sorted yet in any way but it solves already the collisions and generates the hull meshes rather fast.
Finally can share a preview - 3ds max fast blockout tool done as a part of the keyHydra suite, customized boolean cutters and more interactivity by manipulating the operands right in viewport:
The gif is too fast, is it scaling the shells up so there is only 8 pixels of padding between all of them? And if so that would be really helpful I think you should sell the script on the gumroad if you can get that working.
Been making my own live Booleans Plugin Kit for modo, May have been able to finish it up today if one line of code didn't cause me such trouble, so far it is super light weight and fast.
That's one use case, texel density checking is another. I should also be able to use image analysis / computer vision stuff to compare lod UVs and suggest optimisations in the form of shell overlapping and so on too The main thing is that it's not in Maya so it's fast and not crippled by python 2.7
That is correct. You can also do irradiance cubemaps by a SH order 5 calculation, which is still very accurate and very very fast to compute. Using the lowest mip doesn't generally blur it enough anyways :). I also blur my specular cubemaps based on their BRDF.
I could do a similar thing, using Visualizing. Or, I think I can also set the bitmaps to delayCreation, which I believe doesn't load them until you can see it. However, that mode won't work for what I want, since I need to be able to update the bitmap in realtime based on if the user saves the original or not and show the…
Oh really? It loads fast for me. I don't use Youtube usually because it takes like 30 min or so to even view it online, same with Vimeo. Unless they changed it. But ya, YT might be better for more views too. Ill upload them to http://www.youtube.com/user/mLichy911?feature=guide
Well! I totally forgot to post it here, but here it is! I have worked on this one for years and now I have reached a relatively ok level. Fast and it's getting more and more reliable. It's now in beta phase, so you can even try it out. :) Here you can read a bit more about it 👉️ https://rapidmxs.com/store/uvreactor/
I'm 2d artist from Bunker and i'm trying to do a nice texture/shader for this floor, sci-fi environment of this game bellow. all game is about lights, very fast movements and hi-tech stuffs, i need some ideas for this floor, anyone can help me with tips ? thanks . Reginaldo Bunker Team