Oh cool, so it's just a display bug, yeah it looks really neat that you have get and set material built into a node among other things, that's a lot of code to write to do it in Mel. Also the drag object along surface looks sweet, I haven't learned how to do that in Mel, I've heard you need to write that in the API to use…
Cool, where do you go to learn blender scripting, is it written in Python? I'm learning mel myself and developing small Maya tools, looking to move into Python after I have a good grasp at mel scripting, still lots to learn with each new project. No coding experience here, just learning at my own pace from forums and…
Thanks malcolm. its using polyDuplicateAndConnect to feed the original mesh to another shape node. so like this origmeshShape>Bevel>FinalShape. No api, pure mel.
Thanks for the info! Long story short, basically, Python is just a way to go because it is way more robust do work with then, in my case MEL. Another good thing is that with Python there is always that possibility to directly access Maya API + libraries, modules, etc... all this is not possible with MEL so it often comes…
Updated my xyzWindow script for Maya 2011. Now has auto-refresh, supports curves and pivots, and all the 2011 related bugs fixed: http://www.polyhertz3d.com/forumjunk/xyzWindow_v3.mel