Posted to Gumroad my old vert-to-quad script (F2MAX), as well as a new script that connects selected verts to all others on their selected face (FanConnect).
i wrote an erosion filter based on my old tv3x project it seems to work http://dl.dropbox.com/u/1484680/polycount/erosion.zip there is an exe in there, and putting a bmp on that might end up in a result
:) seems like old ground and it is in a way created an Outliner interface to better integrate some of my tools.... basically anything with an "outline" mesh, spline or modifier can be can be used as a "cutter", a plane in plane
Thanks! I plan to extend it and use similar techniques for future personal projects. Here's some regular old particles I worked on today: [ame]https://www.youtube.com/watch?v=ZY0Wgews4Ow[/ame]
@malcolm - thanks and I am planning to release before February. Currently getting suggestions from other peoples about the tool and UI Improvements. Need to fix old bugs along with the new update.So, you will get this soon. ;)
I made a Blender 2.8 addon that lets you snap to keyframes while you scrub with your mouse if you press ALT. (old gif, when there was a button instead of ALT) Get it free here :) https://gumroad.com/products/jmHKp
...I'll just say it's hard to find fairly new PyQt versions with a working SQL module for 9 different versions of Maya....but I think I succeeded :) now I just need to convince our clients to stop using really old software...
You know how when you're working on a script for testing and you get old vars/strings/etc. going, things don't work unless you restart. Sometimes I loose focus because I thought something didn't work, but it did after restart of Maya.
:( Tech talk thread seems lonely. Anywho worked/finished my post process anaglyph shader. Older image and got the stuff on the right fixed thanks to an old grad from college (dont know if he's on polycount) and was a simple clamping of depth map. Anywho less talk