Viewport wireframes to Illustrator :D (yup its a vector graphic so it can be scaled in any crazy dimension) Steps to reproduce:* Create camera from current view (ctrl + c) * select object and apply a Camera Map modifier (not camera map WSW!!!) * within the modify tab from that modifier select your camera * In TexTools goto…
Hey Klunk, The outline spline and cookie cutter modifiers look awesome. Are you planning on releasing these or care to share? I briefly looked into making an outline modifier using mcg, however there didn't seem to be any modifier output nodes that output as a spline. These scripts would be super useful to a hardsurface…
It's pretty straightforward to make a scripted modifier that will generate your stack with a single click. It would give you an easy way to distribute it to the rest of the team.
Tools to manipulate Geometry Nodes are definitely coming, but it'll probably be a while, still. What is coming sooner is the ability to set GN attributes in the viewport. Think of how you currently set hard edges or Bevel Weights, but for any general attribute. Even being able to use checkboxes, dropdowns, toggleable…