You should have a few templates to choose from to give people some ideas like using it on exporting. I remember this buggy max version in which I had to reset the driver texture size to maximum to get normal resolution bitmaps in the viewport (2010). With something in this direction I could see potential fixing those nasty…
Great Xnormal tools guys. I am also trying to do a xnormal custom tool but stuck at the initial bit. Anyone knows, if there's maxscript access to the Xnormal SBM Exporter for max? I have gone so far as exporting the sbm through uiAccessor but not able to close the window through uiAccessor. Any help would be great.
That looks pretty rad. What else are you thinking of adding/tweaking to it? For my own thing, I had previously said I made a small "first" maxscript for just quickly exporting all selected objects (center pivot to object and place on 0,0,0, export then re place pivot and position) to a folder in the same folder as your…
Finally finished the update for Lazy Save and exporting all layers from selected groups :D https://www.youtube.com/watch?v=qsP2R5yEqcI Here's the change log. -Created a fallback in the case that my website goes down and the user still has internet connection The checks now do ->see if online, if online check to see if it…
I am experimenting on this universal but simplified photoshop group exporter . still quite wip I just try to avoid gigantic menu and options, and I want to produce as possible maximum 4 tga pic to do various masking I needed for unreal shader. the script is kinda hardcoded to save to specific area near the PSD file saved…
I needed to port some shapes back in time to check some issues/bugs in my code in earlier versions of max, couldn't really find a good reliable method with the built in stuff so wrote a quick and dirty scripted xml shape exporter and importer with quite a neat file format if i do say so myself ;) , So it got me thinking,…
could add it as custom attributes to something that doesn't get exported, like one of the default cameras? Then there's no crap nodes floating around either. Haven't tried it though.