some progress on the SWF animation grabber: It pretty much analyses every frame and detects tweens based on transform change vectors (supporting: x,y,rotation,alpha,visible,scaleX,scaleY). Besides the tweens it also collects and renders each animated piece as a sprite into a texture map. At the end it spits out 2 xml files…
Cool stuff here as always guys! Working on my rollercoaster Unreal Engine 4 C++ Plugin: https://www.youtube.com/watch?v=Hvn_5dK7js4 https://www.facebook.com/cg.toolsmith
You can mix deferred and forward rendering. It would be pretty silly for an engine not to do both or you wouldnt be able to have any blended surfaces, or custom lighting.
I guess you missed this: http://renderhjs.net/bbs/polycount/voxel/voxel_engine_dmo_02.jpg it's from the other page, for a voxel stylized game engine - these are just some early prototyping steps.
extended some of the level editing scripts to support escalators or lifts and spawning points A maxscript generates in a dirty way right now some source files that are getting compiled within the swf file of the engine.
I've been slowly working on an engine over the past two months and I'm starting to like where it's headed. I'm using C++ and DirectX, with Bullet for physics :) Here's a screencap: And here's a little animation of the sunrise
Don't have any screenshots yet, but I'm working on developing a rudimentary 2D-focused game engine using OpenTK. I'm trying to build it using a structure similar to Flixel, only in C# and targeting Mono.
erm no, it's a r&d project for work that may with a high possibility used for my next game engine here at work. So it is work and aimed for helicopter game that may come up next as my project at work.
Awesome stuff Chai! Have you tested the results in an engine yet? You know, to see if it generates the mesh in the proper order for correct sorting. Talon: That's rad! Mind if I ask what technique you used for this?
Unreal Engine Liquid Shader + Tutorial I made a liquid shader that's intended for visually simple games that use a lot of block colours. Read more about it and get it free here :) http://www.jacrossiter.com/liquid-shader/