tested it, feels very nice :) already a lot more lightweight. Some suggestions:* use a ImgTag instead of Bitmap UI control to place the logo at the top. The advantage is that it doesn't show the sunken 3d edge effect and it might look a bit more clean. * I closed it and then wanted to find it back, why was it not in a…
[ame="http://www.youtube.com/watch?v=ZJ3NIuh3sdw"]ZBrush UI enhancement[/ame] Here's a first look at tool I'm developing for ZBrush. The goal was to make brush selection and modification quicker and easier. I wanted to streamline the experience and keep our pens on the canvas. It can be viewed as a gestural selection menu…
Added the list view. I tried to make it so u could drag/drop using the buttons on the left in the column, but it wont let me. So right now when u click those, it selects the corresponding thumb in the tools tab. Edit: I just realized this morning how I could get the Object to Merge in when clicking those buttons, so now it…
Ah interesting. Is there a reason the brush buttons are spaced the way they are? It seems like like you could get a another row and a few more columns in there if they were closer.
@Flynny: I found this script and the concept to store the Maya Script into Dropbox really interesting. Note: I have insttaled the script but when I click to a button, they don't launch the script.
Just an interesting note: I was struggling because my Script didn't hit a "Yes" button and it was because the "Y" is underlined. When this happens you have to check for "&Yes" instead of just "Yes". :D
thanks for all the reponse, really helpful tips. @renderHJS: I'll check out the possibilities of the listview. About the ChannelID, is it possible to check what Channels are used in the object? is it often just going from 1-4? If it is just 1-4 are people not going to be restricted? @perna: thanks, I looked it up and found…
Great work going on here as usual, im now breaking my lurker status now that Lego City is about to go gold! But ive finally got around to finishing something ive needed for a while, a script to load in all scripts (mel and python) from a directory into a handy list of buttons without having to deal with the headache of…
osman, you could try to incorporate the Compile/Play/whatever button into the tabs, that way you could have it in a place where one would believe it is and you don´t need that much extra space.