Hello! Following up on a free parallax-based fake interior shader we did a while back with our shader editor at Amplify (Amplify Shader Editor). Currently working on a new version based on the original paper by Oogst 3D for fake interiors done entirely via shader sorcery. The Unreal implementation by Stefander was an…
Worked on some sprite/ texture packing tools recently to improve my workflow with unity3D. Basically what it comes down to this time are some improvements for creating a Font tile atlas to use for a custom font Bitmap rendering system in Unity 3D. The problem with other free available tools that create a font atlas is that…
been working on a reverse SWF motion / graphics grabber What this script does is reading a dropped SWF (can be AS1, AS2, AS3, scripted or not - just anything) and extract all used visual elements, store them in a packed sprite sheet and save the tweens in a XML list. Because I analyse every single frame and compare it with…