Mr Smo: cool work, love this one. Here a small model i work right now on.. Referenz was my cam at home. wireframe http://www.bischoffart.com/art/koda/koda02
First time playing with normalmaps and it's so awesome and easy!!!!!!!111one11one!!one!!one11oneeone!!!1 High poly. ---- Lowpoly + normals ---- Lowpoly ---- Wireframe p.s. So much good stuff here. =]
HI! Thanks! The texture size is 2048*1024 and the tri count is 4224 tris. Here's a wireframe shot. the texture is still wip, but here is a peak at the difuse. Of course, the spec and gloss are way important as well. Spug: that tom cruise looks awesome! Very recognizable!
It's a dirty old clock. I'm a little new to modeler, so what do you think of it? What could be improved other than the low resolution texture since I know about that already? Could I have done something differently? Here's the wireframe.
Dude. Ease up on the weird backgrounds. We're not here to look at bad Photoshop layer effects, we're here to look at what you're actually trying to show us. If you're going to post wireframes, put them on a simple, clean background. That goes for everything else as well, really.
I'm a newb, plz don't kill me! Lol, I joke. Still a newb tho, making this car to go into fallout 3 / new vegas. I could really use some crits and tips on modeling and edge flow atm. Wireframe orthographic shots over in my blog.
Thats actually the worst way of doing shaded wireframe shots...considering this is a game-artist board, the best way might be doing a screenshot with a realtime shader or from an engine...if you insist on rendering it, use a composite material (3ds Max) with a wire Material in the second slot...no need for a copy of the…
Finally finished this up. I agree the folds in the arm are a bit weird and will be fixing that up but for class presentation I am going to call the modeling stage done (and then will go back and fix some things). Critique/Comments are very welcome. It is currently sitting at 3000 tris: And the wireframe (I'll post the…
Sup guys, another something I'm working on :p Been wanting to get into character modeling for a while now and I've been looking at loads of pictures,tutorials etc. Now, this my first head model done without tutorials, maybe some wireframes of other models but just to look how the flow works.. And I'm wanting a few pointers…