:thumbup: Nice sword slum and good work on the texturing part. If something should be redone, id probably take a look on the "sharp edge" on the sword, I think it's too bright and the pattern doesnt seem right. Regards Growgor
Thanks for the suggestions acumen, they will be suitably noted! I know what you mean about the buttons eh, gonna flip em and make the edges more smoother, I thought it would be enough but you're right, they're still toooo sharp.
JacqueChoi, really damn neat model! on the crit side i'd say- folds on his wings are too wide and sharp for a thin skin. and if you'd like to open them up- it will look strange, i'd drop them out. Maze, what's that at all?
I guess sometimes a thousand words is still the better option ;) (but yeah, add extra cuts around the problem area to localise the change in surface. A large flat surface like that doesn't really support a sharp shape like that without some more supporting geo)
Awesome Szark. Blurry texture in the foreground is a bit distracting though, maybe add some props or dof? Sogun, head looks pretty cool, but it's a bit blobby. Maybe add some sharp areas where bone sits close to skin and define skull planes more.
Aside from your specular, your normalmap doesn't look right at all. Mind showing us the lowpoly with just the normalmap (and one spotlight at a fairly sharp angle to the mesh, ideally) and the highpoly? it doesn't look right on the mesh, but it also doesn't look right in the texture. That's awfully bright for a flat…
Looks good, only crit is that if you are planning on baking it down, your edges are too sharp and will not read as well. I make this mistake a lot, Harry helped by showing me that having overly soft edges on your high helps a lot more, and makes the bake easier. If this is just a show piece, leave it as it is. :)
thanks Mr Smo I also like sharp textures. Maybe you could rotate the ears or make holes into the hat? can we see a wire of your koala? i think that this little animation is finished^^ is 4 days for everything a good time cycle? (Things that have been done ;Highpoly,Lowpoly,Texturing,Animation)
@beat,, Besides just where the light comes from, it shows what kind of shape you are dealing with and what the property is. The highlight above the lip makes it look like the lip grows over into the nose, making a curve and no sharp edge. And it also looks like she licked it because it's really shiney. Also watch out for…
A little old now, but decided to show this here. Started as a Voxel sculpt in 3D Coat. Retopo/UV'd in 3DC, projected vox details, finished & polypainted in Zbrush. Also trying to get displacement to work nicely from ZB3.5-->Max but not getting sharp results. Any tips in that area would be appreciated. Expressions are just…