Asari dancers (NSFW) It's actually underneath but yeah, @Beat, you forgot to define a couple of other parts of the suit, it does look a bit weird now thinking about it.
Thanks for your feedback Swizzle, I'll go over the model again and see if I can improve it. The feathers are a bit annoying so I might get rid of them in a new version :) Yep Unleashed, I was thinking of getting that more well defined in a rig, but perhaps I need to define the palms further in the sculpting too. Slaught I…
I definately dig Dado. Ok leaving this for now, want to move onto some different work - learnt a lot and fairly happy anyways! He be needing some eyelashes also :P
This looks good. The head design and how it defines this character isn't replicated on the rest of the body. Combine it. Also - the way the cloth drops around her doesn't feel natural. Find the pressure points and drop it from there with gravity.
Haha, love that Swiz. And this again... Sigh. I'm terrible at drawing bottles. I don't even know how to progress from here because everything I do trying to define the bottle and the light source, fails. Fuck you glass!
Scudz, the hair should be going to the back side of his forearm, not the contours of his muscles. If you want to subtilely define the underlying muscles, that's awesome, but the hair shouldn't follow those.... gravity and all that... flow the hair sculpt to the back side of the forearm... not the front.
@Neox: I think my only crit really is here cheer bones. If you're looking to stay more on queue with her comic version, her cheeks are more gaunt and defined. And hey, what's wrong with '80's punk Storm?! :p
boyluya I really dig the highpoly job you've done in translating this to 3d, and am a big fan of sci-fi revolvers. You should remember metal is defined mostly by specularity+reflection rather than diffuse, even a dark worn metal will have a lot of specular. It's very important for weapons, as in game the normalmapped edges…
Awesome Szark. Blurry texture in the foreground is a bit distracting though, maybe add some props or dof? Sogun, head looks pretty cool, but it's a bit blobby. Maybe add some sharp areas where bone sits close to skin and define skull planes more.