Can't put zbrush away... I got a question for you pro zbrush users... I kinda want to make this into a whole character....but the head was created out of a polysphere... Could I make a base mesh for a body in 3ds max then import into zbrush then attach it to the head/neck of my sculpt so far? So it's one continuous mesh?
A new head I worked on today to try and improve my Zbrush skills. I want to (at one point) turn this into Eminem but still struggling to get a likeness (seeing as I'm a Zbrush n00b ;) )
I sculpted some damage onto my mesh- boy was it hard! Only because this was my first time using Zbrush- I'm a mudbox user. I am determined to become fluent in Zbrush too.
Made this head in Scultris last week. Still needs eyes. I really like how it let's you extrude geometry in comparison to the ZBrush way with endless smoothing. But maybe that's just my inexperience with ZBrush.