Today I tried to make something thats a tad more realistic than my previous work. Critz and comments would be really appreciated as its my first real try at a realistic piece and my first real attempt at using photos for the texturing. Diffuse and normals are 1024x512, the specular is 512x256. The model is presented to you…
@Renaud Well who do you have in mind? My recent sculpts are a bit kenneth scott inspired indeed, but i didnt really use any concept or such, simple lunchtime doodling... yea its bit busy in some areas indeed, will rework it eventually, if i have the motivation. atm i just focus on practice and speed :) @holi nah just…
Re Painter3D : I have the PC installer somewhere, I can try to dig it out. The PC version seems nowhere near as good as the mac one tho - window size is limited to RAM, and the app (just like older painter6/7 releases) thinks you only have 256mb or something. The Painter patch/hack to go around that might work on it tho.…
Hey guys, Been trying to sigh up here since yesterday. I'm really amazed at all the great work everyone is doing. This is my second try getting into 3D model/game art (I used "Anim8or" a few years before but now I have access to 3DSMax). here some crappy stuff i did a week or two ago... the only reference image i had at…
I'm pretty confident that his method lies with procedural materials. It is a similar method used by Sascha Henrichs here: http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html Only difference is that probably used various different materials for the wood and another for the rock and etc. Of course…