Cute environment Skylebones! Keep us updated :) A wip i've been working on the last two days.. Maybe spent 10 hours on it in total.. I wanted it to look like it's been used kind a lot.. Comments/feedback appreciated!
It's a Floyd Rose bridge, basically the part where the strings go into the body of the guitar. Looks dead accurate. :thumbup: http://www.electrical-res.com/EX/10-19-05/ibanez%2520s2170fb%2520zr%2520trem.jpg http://farm1.static.flickr.com/24/38497489_9d87e21eb7.jpg?v=0
hello everyone i have never posted on here before and i thought here might be the best place to do it, please not i have not modeled for 3 months prior to today and im only in grade 10 so here it goes this is about 2 hours into the design
@duck : that's really great work, I spent a good 10 minutes just studying those characters; the gangstas with the assault rifles in particular seem to have a lot of depth and personality. Interesting presentation too. @FAT_CAP: beautiful character, top notch across the board; the chromatic aberration on the renders is an…
@ man_o_mule I guess it's the mipmaping that kicks in when you move away. Don't know how to change it though. It looks a bit to clean and uniform, maybe try to blend some materials on the brick texture? Maybe try out that vertex blending technic? @Snader Forgot to mention that this is a WIP (: It's like 15% lowpoly stuff…
Yeah 3 1/2 hours work in 3DS, 10 minute render, 20mins in gimp and this is what I managed to produce http://i40.tinypic.com/2up3jhh.png Link to avoid page stretching I'm quite happy with it, the whole futuristic city route is something I have never taken before and so it is all new to me, comments and crits more than…
If you were asking me how I did the leaves on the jewelry box; then, here is one way to accomplish it. 1. In 3D Max. Start with a 2 x 8 plane. 2. Move the verts around to get the basic shape. 3. Make a copy. 4. Move the verts in to shape. 5. Make a copy. 6. Move the verts in to shape. 7. Extrude the border of the first…
Thanks guys! Yeah I learnt quite a lot about what works and what doesn't with normal maps on this model, most of the visible 90 degree angles are chamfered, with one of the edges being hard (the one that has the UV split, so as no to add an extra vertices with the hard edges). Was tricky to fit it at 10k, used a lot of…
Ohh, I see what you mean. Well, so long as it's clear that it's opening up a gallery--on your original gallery it took me a second to realize that clicking on each picture actually meant a couple of images per and not just the single image. So yes in that case I support the new design, but to help hint heavily that you are…
Some thumbnail practice. Wouldn't be me if I didn't throw in some Starcraft love. :) C&C appreciated as always. I'm really looking to improve 1. World War II Fighters attack Battleship. 2. Infested planet (Starcraft II Inspired) 3. Sci-Fi Fighters over planet surface. 4. Fantasy forest. 5. Eastern Mountains 6. Pyramids 7.…