Well basically, like I said. I got stuck dealing with UDK a bit... With lightmaps and all that stuff I didn't know already. I wanted to try and see if I could match the light at first before moving back to texturing again. So all the textures in the scene are basically just plain colors with some AO on them. I'm also…
@Prolow You sure you're finished texturing? The skeleton is rather flat... You've got the team style looking pretty ace, little to comment on that. The only thing I'd suggest is giving the mesh a less red gray, instead using more yellow or blue even. Currently, the whole has a warm feel to it, and it needs some cooler…