Nice marq, hubcaps are a bit distracting though, seem a bit too bright. Threw this building together today, was putting it off for 3 weeks but glad i bit the bullet, was a lot easier than i thought it'd be. Not perfect but good enough for a school midterm assignment, had to be "art deco":
uni character assignment ahoyMy first Female....I'm used to ugly guys and mutants so its been scary stuff getting the proportions and such. Anyways 2000AD judge Cadet fun.....needs work on the arms, face and boots muchly, hair is a placeholder while i figure out how to do it :D
I'm taking an intro to zbrush class despite me having used it for almost 2 years now. Our assignment was just a dragon head and I said screw it I can do a whole dragon in a week or two. Progress so far (scaleless and most subtools aren't blended together yet, everything still needs quite a lot of work):
Just sketched them out and did pixel art over the top, as per the assignment brief (its a school thinger) I started 2d pixel animation back when i was like 12 so it's easy enough for me to knock out something that looks passable. For some reason I can't seem to apply my abilities to 3d though
Lonewolf / almighty_gir: Yep, it's an RG 548 in natural ash with an edge bridge. I've had it for about 8 years now. CJE: Render settings are super simple, it's Mental Ray in Maya 2011 with Final Gather and Ambient Occlusion enabled, 1.5x secondary bounce weight on the FG with 4 diffuse bounces, a single Area light casting…
Hahaha. Now I feel like a huge retard; I have completely missed the second screenshot when I wrote that post; my points are now completely invalid. Yet ;), I could argue that it is possible to decimate complex hardsurface meshes and have them retain their details and smoothness. You could mask out certain regions to keep…
Hey guys! My first official post here, hehe.. Great work everyone! I'm glad I've joined, and maybe I can contribute with something nice too :) Vassago: I like the magnitude in the model, really feels huge! But the stretching in the middle section on the vents(?) takes some of that greatness away.. Or maybe its just not the…
[FONT="]My first low poly gun![/FONT] [FONT="] [/FONT] [FONT="] [/FONT] [FONT="]Hello all, I thought I would put up my first gun assignment and get some feedback. It is still in the works but far enough along to get a good idea of the final direction. The gun was supposed to be low poly and mine came in…