I've been using Illustrator nearly every day for about 8 years. This looks like Live Trace, an Illustrator filter that takes a few seconds to compute from any photo.
If you were asking me how I did the leaves on the jewelry box; then, here is one way to accomplish it. 1. In 3D Max. Start with a 2 x 8 plane. 2. Move the verts around to get the basic shape. 3. Make a copy. 4. Move the verts in to shape. 5. Make a copy. 6. Move the verts in to shape. 7. Extrude the border of the first…
@ Lonewolf -> Mid 80's International Farmall Tractor + Front End Loader Edit: Damn didn't realize I was like 8 pages behind lol, nvm...though thatd be funny, Tractor Transformer XD
Sorry to be a downer here, but your uvs are tooooo tight, you'll have trouble here with mip-mapping when parts bleed into other areas, you generally want 4-8 pixels(depends on resolution of the image really).
Spider webs are a pain in the ass to draw on such a small scale(even though the web itself is probably 8 inches wide by 3 or 4 inches tall). Neox: I hate you and your over-abundance of artistic talent >.<
This is a WIP of a sci-fi turret i been working on for some 8 hours or so total, its my first own design and i just started playing around with maya, adding things, nothing is from reference or concept.
Yeah, 4 is about the min i would want, on a 1024-2048. Ideally with that size you have 8-16 pixels inbetween islands. Oh also, the larger the texture is, the more padding you need, not the other way around.
Looking at your ref there, I count 9 of those big window sections, and your model only has 8. you may want to pull in another one of those just because i can see you losing points for that.
oh awesome mop, RG series? it looks like mine, but with the stock V7/8 pickupts (i'm running EMG). i remember you saying you had a similar guitar to mine. either way, epic showcase of skills man :)