Hey guys, I just wanted to share this shader I made. It's a bit on the expensive side (90 - 115 instructions, depending on static switch params), Anyways I took the idea from Chris Albeluhn (http://www.chrisalbeluhn.com/work.html) and just really added to it. [ame] http://www.youtube.com/watch?v=e_IvXOPa_gE[/ame]
this works great on the material side, but when it comes to deforming the geometry, if you use this method, be careful because there is an original plane that is calculated for collision, so if you deform it too much, you'll see objects walking right through the terrain.…