Hi everyone. I've been having an issue with Mudbox as long as I've used it. Hopefully someone can help me... This is a work-in-progress I'm doing, but I figured I'd try an export. I'm working in Mudbox 2010 and applying the Normal Map in Maya 2008. I applied the normal map to the low-poly model and got this. The high-poly…
Hey again. I went ahead and dragged one half of the UVs out of the renderable area. Now I'm actually not sure: how do I import the new UVs to the Mudbox model without losing all of my work? It won't let me import a .uvw file. I can't find a tutorial explaining how to export UVs from Maya, or how to import new UVs into…
Aside from the technical Maya rendering issues. - The uglies around the hanging bits on the chest, is due to the unwrap, not enough pixels to capture much of anything. - It also looks like your bake failed to include padding? - You also have mirroring? Did you move the mirrored (inverted) piece our of the 0-1 space?…
Okay, so I fixed up my UVs quite a bit. Here's what they look like now: I just tried a new render from Mudbox and got the following. It looks better, but it's still doing the weird crispy thing... Before this I did have a lot of overlapping verts (don't know how I missed it) so I fixed a lot of that up; also spread out a…