Ok.. wth.. speedtree is working now! and i didnt do anything. after installing beta 2 it wasnt working, so i left it. now i tried again, and sudennly is working. i'll be damned.
Just out of curiosity, has anyone been able to get normal maps to work on their speedtrees when they import them in? In the UDK tutorial for it on youtube, the guy couldn't figure out how to get it to work. Just was curious if everyone's having this problem.
Oh wow....just found this. Never knew what hand painting does in speedtree, but it's some pretty cool stuff. Lets you control the look of your foliage A LOT more. This might not be news to some, but I'm sure someone will find it as new and interesting as me...:poly124:…
Two questions for you guys. 1. What would be the smartest way to simulate a fire giving off light. Would I animate the brightness and radius of a point light through matinee? 2. I have some speedtrees in my level and shadows they are giving off are basically the silhouette of the shape of the tree. In other words, the…
I'm having trouble bringing a speedtree into UDK. I don't want it to have any wind affecting it in engine, but everytime I deselect "include wind" when compiling it, it crashes UDK when I try to import it. If I leave "include wind" selected, I can import it into UDK, but I cannot turn off the wind affect. Any ideas? Edit:…
Here's a bit of a problem. I'm trying to make a speedtree to put in the UDK, and some of my billboards are floating in space. They aren't attached to any branches. I've tried to mess with a bunch of settings to get rid of it, but to no avail. Anyone know why it's doing this? Link below has the pic. www.3dryan.blogspot.com…
Jordan, I'm trying to grasp things here, but could you in short explain to me how I can get the default contrast and colors values from UDK April back in UDK May ? Things are getting really overblown, while I had them just right in the previous version. Going back is not an option, as May improved my Speedtree performance…
yeah I tried and the tree keeps moving! :poly122: apparently you can't just have zero wind, even in UDK. For anyone else who has this issue I did sort of a work around: At first I tried the trick where you set the height to some large number so the wind is way above the tree but there was still a couple branches moving…
Hello UDK Gurus, Again got stuck due to some bug or my knowledge limitation. I was playing with the speedTree, modeled it, compiled it and imported it to UDK BUT i SEE NOTHING IN THE MODEL VIEWER OR IN THE SCENE. Is there anything I missing while exporting or importing.. Also, I tried finding but couldnt find much, is…
Rob, even if you find out how to use it, I fail top see the point. You can definitely build a nicer shader yourself with the material editor... I have a question: I have a decolayer with static meshes. After baking the lighting, those static meshes stay dynamic. Looks pretty bad when using lightmass, since the shadows are…