Still needing an answer to this as to how you set an Inclusion Volume for a light. I'm following the documentation on Light Volumes but the option present here as 'InclusionVolumes' with the highlighted text in blue is not present. In my scene I've added a LightVolume hoping the option would then appear for any lights, but…
lightmaps seem to be a common source of confusion, myself included. Anyone have a simple explanation for these questions. 1. when to use a lightmap? 2. how to make a lightmap? eg a max tutorial on how to set up the correct uv coordiantes, best unwrap etc 3. how to use this lightmap in udk? Ive got some great udk tutorials…
Hourences--just wanted to say the last time I dove into learning UE3, it was your tutorials I kept coming back to for specific pointers on things; thanks so much for continuing to get so much helpful material out there. I'd be "all up on" on the UDK right now except it appears my Vista install is broken enough to stop it…
This is a better example of what's happening. Myself and another artist have been going over and over this on 2 machines, both running the newest UDK with the same results. I'm using an ATI Radeon, he's using an Nvidia, both new within the last 6 months or so. You'll see in these 2 shots a wall with a very pronounced and…
Hi everyone. I figured i should share this with the rest of the world. On my web site are a bunch of tutorials, anywhere from mesh building, normal maps, lighting and more. With the new UDK released, i wrote up a Lightmass, Ambient occlusion and Emissive lighting walk through for an easy visual representation of what…
@Frozan: Are you using the Unreal Post Process Chain Editors "universal" modifier. In other words modifying the core SSAO? UT Game>Effects>FX_HitEffects>UTPostProcess_Console If so, scroll to the bottom and make sure all three checkboxes are marked. In your AO settings: Show In Editor : Show In Game : Use World Settings…