FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…
I think LOD Bias has nothing to do with compression. It's just telling Unreal which LOD of the texture to display (at some value I don't know) from the camera. So LOD Bias -1 is like saying use the next larger LOD of the texture than "normal". I also noticed TC_NormalmapUncompressed as a new addition with UDK but I don't…
"This is such a noob question. But Im using the ut3 max skeletons to test some things. How do I bake the animation from the biped to the custom skeleton so I can safely delete the biped?" Select every joint in your custom skeleton, go into the trajectories tab, set your range and your samples(if range was 1-20, your…
Hey guys, I have a material-question for anyone versed in the murky backwaters of UDK material editing. Basically what I want to achieve is real-time camera-mapping - having an image always "facing" the camera but contained from 0 to 1 within the bounds of the object it is applied to. Will illustrate if neccessary. I can…
@nick2730: There are two approaches to this. 1. Apply two materials to your diner one for the building and one for the glass. Import it into Unreal as one object, then apply the glass material to the glass and the building material to the building. 2. Separate the glass polygons from your diner and import them as a 2nd…
@Ruz: Yeah 500 in my previous post was just a random example number to show the math. For your eyeball example you would determine the highest value you want your spec power to be, in this case Eyeball = 120. The eyeball highlight would then be painted with value 255 white pixels and multiplied by a constant of 120 which…
Hey everyone, I'm looking for some info from the UDK experts in here on how to achieve something. I'm working on an environment in UDK that has tiles for the floor and wall, but also has many broken tiles, and some completely missing. I'm trying to figure out the best approach to doing this. I'm thinking using vertex…
Hi guys, I have no idea on how UDK works and interested in knowing more about it. Recently I downloaded the video tutorials from the UDK website page. After a long wait (internet is a bit slow in here) only I know that 1 of the file was corrupted, the file that I mention is:…
Here's where I will get a little tech-artisty in hopes to explain why there is a basic tonemapper in now. The purpose of the tonemapper is to allow for a higher dynamic range of lighting in the levels, Rasmus is kind of right but he's describing a dynamic tonemapper, this is a static one that allows for a soft clipping of…
yeah you should get a work flow down before sending out of maya. have 2 uv channels, 1-uvs for your textured mesh 2-uvs lightmaps in maya you can just copy uvs to your second uv channel and then...pack or something like that. i use modo so its sketchy from memory what to do in maya. you shouldn't have to break up your…