I had this problem a while back and fixed I by importing into unreal then exporting it, reimporting into Maya then re exporting it to unreal. I was wondering if anyone else had this same problem. I was also wondering if maybe I modeled my tank wrong and shouldn't model it a certain way. The faces are facing the correct way
Many thanks Moose, It's great to know they can be installed and not interfere. I have no plans to open projects from one in the other, I just know UnrealEd is real picky about file structures/locations and I didn't want to add to this by sticking a bunch more Unreal stuff in places if it would cause all kinds of problems.…
i have a question. I am currently unwrapping a building that i plan to place in a very small scene. Its a small corner diner. For the parts that are glass, how do i make them use one of the reflective glass shaders in unreal? Should i just delete the glass from the model then create planes in unreal and put them in place,…
have you tried checking/unchecking the gamma correction setting? (the sRGB thingy) as for the normal map, i use the blue channel for AO sometimes because multiplying your AO in unreal versus doing it in photoshop can give better outcomes often and you can control how strong it is on the fly. Ryswick: eat3d has a spiffy dvd…
I guess this question needs a guy from epic :( Is it possible to bake HDR cubemaps in unreal? I know how to generate cubemaps, but they are always dxt1.