Is there an easy way to transfer old scripts (say a weapon scripts) from UED to UDK? I'm trying to transfer an old mod level into UDK to take advantage of lightmass, but I don't want to think about going into code that I haven't looked at in months and that I barely understood then.
If you really want full-dynamic day-night cycles, like Crysis, then you've got the wrong engine. That's one of the limits of Unreal. You can only get around it by chaging a lot of engne code, something you don't have acces to with UDK. I think they did this for Vin Diesel's The Wheelman game. All shadows were dynamic in…
Hey guys, I had a few general questions about UE. These are general questions and I don't expect a detailed answer (unless you feel like it). disclaimer: I've never used UE, or any other engine for that matter, but I have wanted to get into environmental art and after some reading have found that using an engine is the…
its normal. i havent read the notes for may entirely but im pretty sure that is something that is built in. It may have to do something with their expanding lighting system.. i read somewhere that swarm is able to calculate a low res texture as a very high res one using whatever coding process or something like that..…
Okay Bear with me on this one, I'm new to Unrealscript and don't worry I'm not thinking "here you write this code for me". Can someone point me in the right direction on how to create a custom user interface that could be seen in-game? For example the action-bars you see in WoW I know how to use and write mutators in the…
Can you use a static mesh for a pawn? I'm creating a simple marble style game and I get warnings when building my scripts: "unresolved reference to StaticMeshComponent0" "Invalid property values in defaults: Mesh = StaticMeshComponent0" Then when I go to place the BallPawn (which is the default pawn the player would be…
@Lamont: Sure, here's a download. There are other version of the export script, but they produce even worse results. Let me know if you find any substantial differences, I'm curious. @Vailias: I tried that and the normal map seems to work fine on other objects - it's a .tga from xNormal, after all @DarthNater: Agh, it must…
Yep, this is the problem. What you would want is to move the near clipping plane away from the camera and closer to the scene. Unfortunately you can't control it in the UDK. I had the opposite problem in my game as I wanted to move it slightly close to the camera. Since I only wanted to move it a short distance I simply…
Hello jello gents, I'm rather new to Udk and after exhausting Google, the two books i have, i came here at last with three questions on kismet events. Part of the code; This is as simple as it sounds, i need to do a check that both event A + B have happened for C to happen. I tried to carry it through int check but it…
Hey everyone. I've been in the industry for a while, but only as an environment artist. Lately i have tinkered around with the concept of a point and click camera and i ran into this tutorial. http://udn.epicgames.com/Three/Devel...Interface.html This has given me a SUPERB setup for what I'm thinking to do, however after…