unity seems to be able to do a fair bit without typing... so far I've gotten a 'character' which is just a cylinder moving and jumping around a level with a smooth camera following, just from adding the the components that unity comes with. No typing yet. Not sure how much further I can go without having to script…
i have been using unity for roughly a year and its a joy to work with ! *although i feel suckered for having paid for the indie version now * .... actually i got it as a present ^^
Bumping a semi-old thread. In case anyone's missed it, Unity keeps a record of hardware profiles on their site: http://unity3d.com/webplayer/hwstats/pages/web-2009Q3.html So if you haven't jumped on the UDK bandwagon and would still like to make 3D games for the widest possible audience, this should clue you in on what to…
You aren't building up a code structure, so much as you are manipulating and changing the values of objects. Mainly you create GameObjects, and then apply various code components to them, which handle the game logic. For further specific tweaking and custom behaviors, you have the option of scripting out your own…
I think the programmers have a point tbh, what if you find a showstopping bug in Unity relating to a crucial feature you depend on? you can't fix it relying on another company to fix your problems is always asking for trouble (of course if it's 100% bug free perfect in all ways, then never mind ;) but I've never heard of…
It's the free version, and the paid-for version. When starting it for the first time, you have to choose between registering, and quitting. Choose to register. This will take you to the Unity site, where you will be prompted to either activate the Free version, or the 30-day trial of the Professional version. (the pay-for…
JostVice just told me the news, I'm downloading it after reading the thread. This is great, because anyone who meshes well enough with the software to complete something successful will surely buy a full license. If the unity people are here: Please, disregard this if it's already there (yet to install/register), but:…
As for the whole source code/no source code debate, it really depends. There is some software that you really just don't need the source-code for. Or at the very least, you don't actually need to alter the source code. I used to use the Flash IDE a lot. But I never had the source code for it. The software was primarily…