Hey, this is very interesting. I have to agree your text is very lengthy, and it doesn't read very well since you're not a native english speaker. I also had to look a bit before I found out you meant "Edit Normals" instead of Edit Mesh. Looking at the result, I have to say it is very good looking and simple to create. But…
Well this is cool! Thanks Paolo for the tip! I'm already shaping in my mind a script to automate the process on more complex objects (in 3ds Max). Look for contiguous flat polys, apply the Edit Normals modifier, collapse, that's it. Thresholds here and there to refine the process. I'll be back when got something working.…
It's looking really really good Kod. It almost makes me rant a little. How come that after all these years of transitioning between oldgen and nextgen (yeah stupid labels but you all know what I mean), not a single technical artist ever pointed out that stuff? I mean they are the ones supposed to know that kind of things,…