I haven't tried that script for maya yet, but Maya already has tools for this built in (at least in 2009). -Select all of the verticies you want to be on the same average plane -go to the Normals Menu> Vertex Normal Edit Tool -You'll have to at least nudge in one of the rotation axis to get the tool activate -Rotate the…
SyncViewS script does pretty much the same thing, except you have to do it manually on face selections. Seems like it gives you more control, at least you know what you're doing... Not so sure about Paolo's script, but it looks like it'll only work on models that are fully chamfered at the moment, with Syncviews script you…
The one button script is almost done i just noticed a bug with cylinders with many sides where i get a face with incorrect normals. It works actually very well with a slight manual adjustment very time saving. I will release a video of the script 8 hours from now.Now i have to go or my girl will kill me. For Unreal 3 i'm…
Hey, this is very interesting. I have to agree your text is very lengthy, and it doesn't read very well since you're not a native english speaker. I also had to look a bit before I found out you meant "Edit Normals" instead of Edit Mesh. Looking at the result, I have to say it is very good looking and simple to create. But…
Well this is cool! Thanks Paolo for the tip! I'm already shaping in my mind a script to automate the process on more complex objects (in 3ds Max). Look for contiguous flat polys, apply the Edit Normals modifier, collapse, that's it. Thresholds here and there to refine the process. I'll be back when got something working.…
It's looking really really good Kod. It almost makes me rant a little. How come that after all these years of transitioning between oldgen and nextgen (yeah stupid labels but you all know what I mean), not a single technical artist ever pointed out that stuff? I mean they are the ones supposed to know that kind of things,…
Dude please indicate your polygon counts visually on all the pictures. And also show wireframes. Without that I honestly have no idea what you are talking about ... Looks good tho [edit] oh ok I found it. Man you can remove maybe 90% of the text haha Interesting, will try asap. Sometimes to get a similar look I bake…
thanks for feedback! That's true about my engish is something long and bad ahaha. Yes i mean edit normals. For Pior: In next steps i will show how to fix all the related problems at least manually. I have to rewrite some better scripts to automate some process and avoid some common mistakes my actual doesn't do automatic…